I have been trying to bake a normal map out of ZBrush but I keep getting the same results of artifacts all over my normal map, I tried every solution suggested online.
The workflow follows: Creating the mesh in Maya
Exporting to ZBrush to sculpt
UV Unwrapping in Maya followed by importing the UV's back into ZBrush to bake.
The result is this normal map
I will also attach the Maya file in case anyone asks.
Is there any solution on how to get rid of these artifact? I am currently baking from 24 Mil points to 24K Points.