Hi Guys, just started to learn zBrush. I wanted to make tileable Texture. So i imported a Box from 3DSMAX, divided in zBrush, sculpted the box and want to make a duplicate. Then i sculpted the duplicated Tool to have a different look to the first one. But now its making me Crazy: Why he draws both boxes, but just one Tool…
All my other sculpting tools are mirroring correctly on LocalZ however the grab tool seems to behave differently. For example when I'm working on the legs if I sculpt the outside of the right leg, the grab tool will sculpt the inside of the left leg instead of the outside. The other tools work fine and sculpt both outsides…
Oculus Story Studio Talks Tooling, Using “out-of-the-box tools as much as possible” http://www.roadtovr.com/oculus-story-studio-talks-tooling-using-box-tools-much-possible/
I heard about the Chugnuts UV tools but cant find em. I have been just unwrapping with the standard max tools and would like to have some more options. Can anyone suggest a good plugin or help me find the Chugnuts tools. thank you - Jesse
Thanks for your answers! For now I got the question regarding working with spline tool in UE- what about complex roads(like on the image)? It has some junctions and pavement parts in it. Is it possible to make it with splines?
I have tried this tool and yes it fix the max default cut tool. So there is no half splited edges or unprecision resulting in vertices I’m the middle of nowhere. I approve that tool ! It should replace totally the default cut tool or default paint connect tool.
I keep seeing reference to Cuggnuts uv tools for max in lots of threads, but the site doesn't exist anymore. Does anyone know where I could download the tool from? Alternatively, is there another tool that has replaced it? I've already checked out TexTools. Thanks in advance.