I'm curious who here actually uses Zbrush for hard surfaces. Some of the new features recently added in 3.5 make it much easier to create hard surfaces from scratch, but I don't see too many people using this work flow.
Hi Polycount, I've been doing a hard-surface modeling for this futuristic baton: I've begun working on a handle. However, Im faced with problems: Non-planar surfaces. The handle is supposed to resemble hand-gun handle. It's a tough geometry to model. so today I've been re-working the handle, because it just looked too…
eureka! its all so clear to me now! specular surfaces are always darker than non-specular surfaces! non-specular surfaces scatters the light more, showing less of the colour to the human eye! and of course you get the bonus that specular surfaces has better contrast.
Hello! I'am having some thoughts about decal projection for bullet decals. My main doubt is about the color and look of the texture if the decal is projected into different surfaces, for example, a bullet decal projected on a metal surface, and on a wood surface. Should i have a different bullet decal for each major…
Is this thing accepted from studios? I want to model/sculpt a hard surface in Zbrush and later use that for retoplogy and to be used in animation. I really like how Zbrush handle hard surface, it is 100x better than Maya. So i was thinking, can i use Zbrush apart from character to sculpt also hard surface? Like mechanical…