1. A script that converts a texture file node to a .psd node. 2. A script that randomizes selected uv shells position constrained to u or v and with a min/max distance range.
The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…
Some scripts that might help... http://www.scriptspot.com/3ds-max/scripts/terrain-conformer http://www.scriptspot.com/3ds-max/scripts/conform-to-spline
Very helpfull scripts man! was wondering if you plan on releasing the PSlink script,as that potentially is a script that saves a huge amount of time in a production environment!
Taylor, take a look at the animation in some of Valve's games. Alyx from the HL2 episodes and the characters from TF2 all have a huge amount of personality in their animations. So while it is scripted, it's not scripted in the "I'm running a script to get a basic animation instead of keyframing it" sense. It's scripted in…
In Unity c# and unity script are pretty much the same. I convert most scripts from C# to unity script and the other way around, line by line. I think Unity Script is easier to pick up compared to C#.