still trying to improve my texturing so i made a Boombox, pretty simple : ) when complete, will have diffuse/normal/spec/alpha/emissive - and it currently weighs in at 399 tris some quick renders, doesn't have a proper spec map yet.. and the texture is what im currently focused on finishing soon (some of the colours are…
I started working on this last week, after rewatching the film. My goal is to recreate the model as accurately as possible so I'm going to take my time and I'm gathering all the reference I can find. Not a lot of progress so far, just been gathering reference and starting my blockout. main reference, original movie prop:…
Finished my work http://steamcommunity.com/sharedfiles/filedetails/?id=681292857&searchtext= Original Post : Here's my WIP deagle skin that is heavily inspired by 80's sci-fi videogames and also tron. I still need to add more detail and make the skin a lot more darker.
I’m using a bit of parallax on some terrain in my game in UE4. I also have a bunch of modular building pieces that have brick/plaster. The brick/plaster feels pretty flat and I’d like to get the separation to have more depth when the edges of the plaster should dip down. Is adding POM on all of these modular building…
Hi everyone!So, first of all I made some research and as a result I've got these images: I got so inspired with ray guns and decided to move in that key.Next step is drawing a raw sketch over default texture so I could be sure that all of the parts I draw fit the gun shape. Hope you guys like the concept and thanks for…
I am actually not pursuing a career in 3d art, but rather aspiring to become a Level Designer. I spend most of my time working in UDK, Unity, or various Level editors making maps. With that said I love everything about 3d art and have enjoyed learning how to use 3ds max. I originally used max for blocking out my map ideas…
So hey guys, this is my first attempt at making any form of skin for CS:GO and I have pretty basic idea of where I want to go. The theme 80s Sci-fi immediately brings up the thought "TRON" so I'll probably go along those lines that's quite similar also to Far Cry 3: Blood Dragon So after messing around with just some…
Cool! I think the wall material could use quite a bit of work. It looks like plaster on top of brick; I'm not sure if people layer plaster on top of brick for exteriors? The plaster would also be crumbling and exposing the brick in a different way; The way you've got it it just looks like cloudy plaster blotches. Windows…
Hello Forum! I'm new here and a beginner when it comes to 3D modelling (I'm a filmmaker), but I want to broaden my horizon and get a little bit into 3D modelling, animation and game design. So I thought I would try to model a gun, get it animated and make it work in the Unreal Engine. I decided to model the DC-15s, a gun…
Extremely new to modeling. Working with a Star Wars mod team to make models that go in game. I wanted to make a blaster that fits in universe but not exactly one that would be in the shows or movies. I used a Kotor Blaster Pistol as the reference for the shape. It has to be mid tier poly for First Person views. Currently…