I am actually not pursuing a career in 3d art, but rather aspiring to become a Level Designer. I spend most of my time working in UDK, Unity, or various Level editors making maps. With that said I love everything about 3d art and have enjoyed learning how to use 3ds max. I originally used max for blocking out my map ideas and quickly discovered how fun it was to model. I still plan on educating myself and working towards Level Design, but could not help myself from posting my doodad. lol. Crits are welcomed!!
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
This was my attempt at hard surface modeling. I am still gong to add many details, like nobs, switches, bolts, and screws. Going to add the bolts as floaters and bake it all into the low poly model which I have not started yet. I just wanted to share what I made so far.
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
![E6VnBmE.jpg](http://i.imgur.com/E6VnBmE.jpg)
Replies
Right off my head,
a- your model looks like it has pretty much the same width.Go in and add in some variations in the width
b- are you following a concept
c- as suggested, iwould soften some edges up.and by soften i mean chamfer
d- Youre not going to get a nice bake for your lowres since most of your extrusions are at a 90degree angle to the horizon. solution again,is chamfer/beveling
As far as concept goes - yes. I was not going for a 1:1 ratio but rather using a picture a buddy of mine made
EDIT:
lol, it is -
Let's give our mutual friend David Chen some credit with a direct link to his on-going student portfolio ;-)
http://davidchen3d.wordpress.com/