Is there a way to get alpha blend transparency in Marmoset 4 that is similar to how Maya or Substance Painter does it? I know Marmoset has the cutout and dither options but these aren't ideal. Cutout doesn't work because I'm trying to make a translucent fin, and the dither option looks very ugly when moving the model in…
Hello, i started working on SD, when i bring the textures in marmoset and apply them on a mesh, they tile only one. Is there any way in marmoset to make the textures tile more than one time?
Hi guys I'm Marco. I have a problem with marmoset viewer, so this is what i see on my marmoset scene but on my profile i see this can you help me? Thanks ;)
Hey My texture is 4k in both painter and marmoset they have a similar sky. But my texture looks so bad in marmoset and I don't know why. I'm using the specular workflow.
hi guys, I met some problems in marmoset. There is one plane used as a piece of glass on the scope, and it only has low poly, but when I bake in marmoset, it seems that the marmoset doesn't identify the UV of this plane (as shown in the red frame in the normal map at the end ). So how should I do fix this problem?
I have latest Substance Designer and Marmoset, when I load a sbsar into marmoset the exposed parameters are there but changing them doesn't make a difference. I'm guessing it's marmoset not being updated to the latest substance nodes? It uses nodes such as floodfill, would be a shame if I have to replace them to get this…
I'm aware that this might not be in super common usage at the moment. I've had to use a UDIM based workflow a few times now in Substance Painter for games. While it's possible to bake multiple tiles out in Marmoset, there's a whole bunch of additional busywork needed to turn them into usuable UDIMs. Before baking, you need…