Hey guys, i am having some problems with my texturs in Marmoset from Substance Painter. It looks great inside Substance Painter but in Marmoset its just horrible. The strange thing is i have already made a model and rendered inside Marmoset which looked good (first time using substance)
Now with this new model everything just looks strange (second time using substance)
Substance Render
Marmoset Render
Replies
With GGX on it seems to really brighten it and turn my textures white. which look horribly wrong.
Is this only for materials created in Substance or in general?
in Substance Designer/Painter, these maps are interpreted by our shader as linear, consequently, you author them as linear and they should be interpreted the same way in any other renderer to get the same (or closest as possible) result.