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Issues Exporting Animation Into Marmoset

I'm using Blender to export my object's animation into Marmoset. I've tried baking my object before exporting, using the bake animation feature when exporting an fbx, and I've looked at quite a few different tutorials but nothing seems to work. Everytime I export it, only a certain part of the animation happens and the object is rotating the wrong way. I've done it with transforms applied and not the same thing happens either way. 
 
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