Does anyone have any tutorial links or advice on creating lowpoly environments like you'd see in a game on say, a DS or N64? I've googled the topic a lot and never had any luck. Problems I often encounter is, for example, placing paths of dirt in the grass(think Ocarina of Time). How to actually texture the scene and such.
Hey guys! This is my first lowpoly modeling tree using max and following the technique of Damian Lazarski I'm happy with the result & hope you like it :)
Hey, I'm doing lowpoly and want to ask about this fragment: is it ok to pull edges from far away and create very long triangles? Would there be an artifact on the point where all these edges meet? What about triple fan cylinder caps then? Or should it better be like this:
Alright so Ive been hogging up the mobile WAYWO long enough! Ive decided to make a thread to get some feed back on my lowpoly character art Ive been working away at for the last week or so. Nooru beauty shot breakdown
Hello Everyone, We are an indie studio that is currently working on a FPS/RTS game on the PC platform. We are currently looking for freelancers/contractors who are able to deliver quality assets within a given time frame. Character Details This Sci-Fi Character will be mostly hard surface with minor organic parts.…
Hello i am new in the forum. I have this Lowpoly gun and i want to unwrap it, can somebody help me with a basic tutorial or something that could help me?. Thanks in advance.
Hey everyone! I decided to push my skill in modeling, so i'll make some post apocalyptic asset. So here is a start of first one - lowpoly truck. Any critique and suggestions are welcome. Thanks =)
Hi! We got this assigment to do a lowpoly at my school. I decided to do a creature/pet. We are allowed to have 500 polygons, mine is currently on 424. Here is my concept: and my model looks like this: My Uv's looks like this: Feel free to give me feedback! :)