Hi, I'm working on a highpoly model of a helmet, and I would like to have some feedback on it. Thanks. p.s. Here is my reference, low poly, and highpoly WIP of it.
This is what I am trying to model out helmet wise, This is what I have so far. Got feeling people wanted to see more of a progress after a few of previous posts, I plan to make it higher polly and smooth out the smoothing groups.
I'm working on a high poly helmet for making a normal map. Here is a the ref: And here is my model so far: I was planning on doing all of the engravings in Photoshop. I would love some feedback! -Wesley
Hi guys, new here, I'm just looking for some comment and critique on this variation of an old Mark V diving helmet. Here's an Artstation link to the project: https://www.artstation.com/artwork/k4Ze66
Hey guys/gals I spent the past couple days making a Sven helmet to hopefully get into the game. I feel a bit stuck on my colour texture, I feel like I'm having an issue with the edging and the overall look. Maybe you guys/gals can point me in the right direction. Cheers