i know its meant to be a low poly - but you loose alot when you loose the smooth shape of the nose guard and sides - now its all blocky....soo maybe add a bit moar tris?
looks pretty good, I do agree with achmed though, moar tris would be sweet. Spec map is awesome, never seen anyone just use a whole texture behind the unwrap for it lol
i'd opt for removing the ridges on the lowpoly around the face and on the design and let the normal do that, it would make it smoother. either that or increase the polys
Thanks all! I decided to go with upping the polys a little and i re-baked normals and AO as well as fixing some unwrapping issues. Also messed around with the color and spec maps a lot, and added some more normal details that weren't on the high poly. Hope it's improved, and I would love more feedback as always
Replies
Wireframe
In UT3
Color Map
Normal Map
Spec Map
I would love more crits!
Unreal
Wires
Normals
Spec
Diffuse