Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
Final update! Added Earth and some beauty shots to give that sci fi orbit feel. I gotta say I learned a lot from this project! Pretty happy with the result. I rendered some video clips on my artstation account : https://atomicarmy.artstation.com/ Edit: Did Minor adjustments
is this based from the halo 3 or reach elite? it reminds me of both so im not positive edit: nvm went back and read, i have some really good refs here somewhere soon as i find them ill get them to you double edit: these should def help, the first one looks more like the elite youre going for this second one helps with…
Does anyone know a nice way to clean edits from a single attribute on a referenced node? I know you can clean all edits i.e.: file -cleanReference "refRN"; And that you can specify which type of edits to clean using the -editCommand flag. What I would really like to be able to do, however, is to clean edits on a…
Thanks for the forums, I've learned a lot from them the first time I read them. I think we had the same chat the first time I've posted at this website xD. I've ended up creating a vertex group from the back faces, setting their Face Strenght to Strong and adding a Weighted Normals assigning the created vertex group.…
I just picked the game the other day in play.com and i was wondering if someone will do the same. 35 euro for the hellbook edition! "All customers who have pre-ordered the standard edition of Darksiders will receive the Darksiders: Hellbook Edition at no extra charge"…
I have a file that contains 20 trim pieces. I need to edit the uvs of all 20 pieces and move a row of the uvs down a few units. In later versions of max, this would be really simple, however Max 9 seems to be only be able to edit the uvs of a single object at a time. The trim pieces are linked to havok geo, and are named…
Hi all. I am using 3d coat and Photoshop to paint my textures. When I edit all layers "ctrl+p" then the result in 3d coat is fine but if I use edit projection in external editor "ctrl+alt+p" then the result is less detailed Here what I mean: This is how my layer looks in ps when I am editing it and this is how it looks…
In 3DS max, I've started using the right-click quads menu more to speed up my workflow. I've also been using the Edit Poly modifier a lot more to preserve the stack. Now I've run into a problem where some of the scripts I use regularly (such as EdgeStraighten and loop regularizer) don't appear in the quad menu while I'm…