+1 for detailed blockout which becomes both high and lowpoly. Also great for making sure you get proportions right before moving onto the sub-d stuff. Another thing I tried recently is saving all the edges of the blockout into a selection set (modo). Then after you're done adding loops to make your sub-d mesh, you…
I'm sure other people have figured this out as well but I thought I would share it since I have never seen it before. Often times when sub-d modeling you will be turning 4 sided shapes into cylinders by connecting across both sides of the quad and then scaling the new vertices out. In the past I have just eyeballed it and…
Sub-d is the name of the modeling technic. You model a low poly cage that will look fine once subdivided with a subdivision algorithm (catmull-clark). Your base model having fairly low vertex, it makes shapes easy to control. Ok now i see Pior image. yeah that's Maya subd surfaces. Kind of patch modeling in max, transition…
Working on a spooky Halloween scene in Maya! I would love any Critique and advice you guys may have!!! :D My reference for the tree is the Creepy Trees, Eye tree!
Hey Polycount; I'm looking for a good tutorial, online tutorial, thread or even gnomon dvd etc. about sub-d modeling. I've seen a creature head modeling dvd that used the technique, but I think I'm looking for something a bit more elementary - more of the general how-to's Thanks, Cheers~ ADAM
Hello! I have a Wacom 6-D marker pen dealie and no matter what forum or Youtube video I find, it's just not giving me the pen's justice. I can not for some reason get the damn rotation to work just by rotating the pen in my hand as it's supposed to. I am currently using Photoshop CS4 version 11.0.1 which apparently has the…
This thread is for feedback and brainstorming for the work of those in Group D. Everyone is welcome to post critique but please refrain from posting outside work if you are not currently assigned to the group. Alright guys have fun and start posting. :)