Hi, Does the check button "Use cage" under "Low Definition Meshes" mean a) to use the cage set up in the "3D viewer" of xnormal ? or b) Use the cage you have imported under "external Cage File" Thankyou
Hey guys. I was wondering how I could go about making a button that activates a script that I can place on my toolbar in Max? I did this awhile ago, but I've totally forgotten what I did.
Hey guys, The toolbag viewer could have a close button like sketchfab,?...this without no code (html/js), be cause if you have some viewers open, the performance scratch the floor hehe. PD: I love toolbag. Thanks, Deo.
thank you ! that was exactly what I needed to finish all of my buttons ! the menu is actually completed :) if I could give you kudos on this forum I would ! one last small question, purely for aesthetics, can you change the state of another button once the one before it has been pushed, eg button1 - enable=Truebutton2 -…
Hi when i make a spinner/slider, it works well but when i click another object then i come back to the object that have the spinner/slider custom attributes the value change to zero i want to keep the value when i click another object but i d'ont know what to do here is the code: ------------------------------…
I created a macro script and added it to the Main toolbar in Max but the words are clipping off. anyone know of a way that i can re-size the button so it is larger than the words in it. Thanks
Hi I want to create a button for blinn material using MEL. As you can see in the image. Just I want to add only blinn material rest off them I will create it by myself. Thanks
does anyone iphone game savvy know what the minimum reccommended size is for a button/touchable element on the iphone? or where to find out? I'm making a design proposal up but don't know where to find the info