Very sweet tool. Works quickly, doesn't jumble my layers up or anything... I'm a fan! I'm having trouble getting the save path to change, though; it keeps defaulting back to the PSD's location, even after setting it differently. Do I need to enter in something other than the file path, or is this a bug?
Hello. I am creating buildings for Microsoft Flight Simulator. Now I want to improve my skills in terms of speed, because I have big problems with this. When I work on buildings, I constantly double-check everything and try to do it carefully, but this approach takes too long and it seems to me that I am doing too many…
stupid as it sounds, would you release the source models on addondb.com? for game modders to use to quickly fill their maps. would be really nice to see some quality trees there once in a while
Ok, so I got a call for a job interview the other day, and part one of the interview is a 3D test. I have to make an object that they chose and of course, after years of doing 3D, I had to come across this problem during the test. I have until tuesday to finish, and today is Friday...and just turned to saturday(hit 12…
The title is true. Assigning weights to free rigs in skinning practice. I can't seem to get the weights to work on the hat in the image. What I am having trouble with is assigning weights to each joint in a nice gradient. I was able to assign the weights to one joint at a time. For each joint, we have to select a vertex…
Hey so I have a lot of terrain that is cut up into pieces for light mapping, I need the normals between pieces to be shared to bake out correctly. ie I need to have the border edge normals have the same value between the overlapping verts. The best way I've found so far is to use the vertex normal edit tool and just shift…
Hey there - I apologize if this has been answered before. I am having a really frustrating time with NDO's dropdown menus when altering my normal map groups. If I want to adjust the curve or bevel type, the dropdown menu will close nearly immediately after I've clicked to open it, and before I have a chance to make a…
Hey folks, I've put together a small Python script to hopefully make it a touch easier to generate high quality 16-bit heightmaps from elevation data (mainly USGS), suitable for use in game engines. If that sounds like something you would be interested in, check out the code and instructions over at…