Hello. I am creating buildings for Microsoft Flight Simulator. Now I
want to improve my skills in terms of speed, because I have big problems
with this. When I work on buildings, I constantly double-check
everything and try to do it carefully, but this approach takes too long
and it seems to me that I am doing too many unnecessary actions.
If anyone has experience or you know guides about speed modeling and
texturing of buildings (unique textures and atlases), I would be glad to
learn from your experience.
I work in Blender, texturing with Substance. But I think it's not about the software, but about the pipeline, which can be the same regardless of the software.
Replies
Unfortunately, I cannot show what I am working on now. But before that, we made these buildings:
How long did it take to reproduce the stadium? I'd expect 5-7 days for something like that.
I just hoped that maybe there are people here who are doing about the same work and they can tell secrets or tricks on how to do this work faster. Surprisingly, there are few complete guides for creating architectural objects on YouTube.
Anyway, thanks for your feedback. I will try to collect information bit by bit on the Internet.
You could use Bing or Google maps for rudimentary floorplans, and draw splines on top of those, then extrude up to get that main shapes.
When there are repeatable patterns, make just one (incl UVs) and duplicate. Organize your texture library so it's easily searchable and thus reusable. Make ample use of well-organized resources like Textures.com.
http://renderhjs.net/shoebox/textureRipper.htm