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How to quickly and accurately model buildings?

Hello. I am creating buildings for Microsoft Flight Simulator. Now I want to improve my skills in terms of speed, because I have big problems with this. When I work on buildings, I constantly double-check everything and try to do it carefully, but this approach takes too long and it seems to me that I am doing too many unnecessary actions.
If anyone has experience or you know guides about speed modeling and texturing of buildings (unique textures and atlases), I would be glad to learn from your experience.
I work in Blender, texturing with Substance. But I think it's not about the software, but about the pipeline, which can be the same regardless of the software.

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