The title is true.
Assigning weights to free rigs in skinning practice. I can't seem to get the weights to work on the hat in the image.
What I am having trouble with is assigning weights to each joint in a nice gradient.
I was able to assign the weights to one joint at a time. For each joint, we have to select a vertex around the joint and assign a weight to it. Then, it is difficult to make a beautiful gradation.
Is there a more efficient and clean way to assign the weights?
Since this is intended for work, please let me know how to do this without using expensive plug-ins such as ngskintool.
The software used is maya2020.
This is my first post, so I apologize if I made a mistake.
Also, please let me know of a site that has a comprehensive explanation of how to assign weights.
I will also include the URL of a free rig on gumroad by an artist named Christoph (The Stoff) Schoch. Thank you in advance.
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