This was a project I did last weekend. EDIT - Sketchfabs added below The goal: create an animated character from scratch, from a single concept image to in-game(UE4), in 3 days. Day 1 - sculpting in Zbrush(high-poly creation) Day 2 - retopo/UVs/map baking/texturing Day 3 - rigging(CatRig)/skinning/animation/in-game Some…
For those who applied for the Blitz Studios open days, today is results day :) Who else got a place, and on which day? It would be cool to meet up with some fellow polycounters. Anyone been on previous years and got comments or advice to give?
Hey everyone, I work at a Private High School doing mainly IT work, however the leadership found that I do a lot of 3D in my spare time and asked if I would present a 3 day basic into into 3D development (for games). I accepted and I will be using Blender. Since these kids are 14-18, and 3 days (ie, 3 class periods of 50…
The Wild West | DAY IV Progress ------------------------------------------------- Hello everybody! Its my 4th day. and i came back with 3 finished models. A Gun Store, a Bath House and a Hotel. It was a exhausting but very productive day. Also i had a decision about my scene. I said i'll try to revise all the assets by…
I'm currently developing some portfolio pieces to try and get into the industry as an environment artist and I was wondering what the average day would be like working in that particular field. I know this is a really open ended question as many people probably spend their work day very differently from one another despite…
Hello, I almost never post in Polycount but I have decided to give it a shot! I'm a hardsurface artist who has been doing 3D for a little over 3 years now using Blender and Maya, but recently, I'm slowly shifting towards character art and have started with the fundamentals of sculpting a human skull for understanding the…