Hello, I'm new to the 3d modeling world, last time i even touched anything with 3ds max was before December of 09 was modeling and Audi a3 i believe. Past few days I've read what seems like hundred of threads and on here I've been seeing people talk about sub-d modeling, what exactly is sub-d modeling? How do you go about…
+1 for detailed blockout which becomes both high and lowpoly. Also great for making sure you get proportions right before moving onto the sub-d stuff. Another thing I tried recently is saving all the edges of the blockout into a selection set (modo). Then after you're done adding loops to make your sub-d mesh, you…
I'm sure other people have figured this out as well but I thought I would share it since I have never seen it before. Often times when sub-d modeling you will be turning 4 sided shapes into cylinders by connecting across both sides of the quad and then scaling the new vertices out. In the past I have just eyeballed it and…
Sub-d is the name of the modeling technic. You model a low poly cage that will look fine once subdivided with a subdivision algorithm (catmull-clark). Your base model having fairly low vertex, it makes shapes easy to control. Ok now i see Pior image. yeah that's Maya subd surfaces. Kind of patch modeling in max, transition…
Working on a spooky Halloween scene in Maya! I would love any Critique and advice you guys may have!!! :D My reference for the tree is the Creepy Trees, Eye tree!
Hey Polycount; I'm looking for a good tutorial, online tutorial, thread or even gnomon dvd etc. about sub-d modeling. I've seen a creature head modeling dvd that used the technique, but I think I'm looking for something a bit more elementary - more of the general how-to's Thanks, Cheers~ ADAM