Well, hi there I started this rifle last christmas and haven't had time till now to continue it, it's coming along and I'm planning on finishing it this week. It's for my portfolio and much of a test of my skills. Modeled in Maya, both lp and hp. Using Xoliul's viewport shader. I would love some feedback on it so far, some…
http://radder.deviantart.com/gallery/ fairly high resolution and seamless. I hope it comes to use. For discussion purposes, Is there money to be made making materials / texture sets like these?
I have been working on this on and off for about a week... an hour to two hours a day. I found this little camera at a yard sale and decided to make this my next piece to practice material definition and texturing. Most of the base materials and colors are blocked in. Any idea why I am getting the camera in the reflections…
I am looking for primarily experience if nothing else, I don't have a portfolio hence why I am looking for experience, please contact me @RoryJamesMcTague12@gmail.com Emails will be returned same day as they are sent, if you send me a message on Polycount it may take me a few days to see it Here is my…
hey i was just wondering that is his is a SCAR MK-16 (SCAR-L) then why did you make a 20 round magazine for it. I'm pretty sure 20 round stanags aren't very common anymore with anyone other than marksmen. you may have got you refs mixed up with the mark 17 (SCAR-H). sorry if that was a little to nit picky for you, if so…
Hi Polycount This is my large personal project which I'll be releasing for various games, mainly Arma 3. Goal of this project is to create customized M16 platform for every major role in-game. So far I have planned: PDW version Carbine version Assault Rifle version Marksman rifle 7.62 Squad support rifle. *Also, I'm…
I'll be jetting off to LA tomorrow, and arriving around 3pm, back to SF Tuesday evening. Anyone in the area keen on grabbing a drink or coffee while I'm there? Totally last minute, but I'd love to meet more Polycounters in person (and I know there's a bunch of you!), especially after the rad meetups over the last couple of…
Yeah sure, here's a one off custom apoc car "Highwayman'ish" authored with physics by tumbajamba over @ Nexusmods: https://www.nexusmods.com/fallout4/mods/104585?tab=description ...and how it rolls in FO4 (just forward too 16:19mins) https://www.youtube.com/watch?v=BYYCXjXNnSs
Post what you'd like to do next month, remember to vote by re-posting the picture of the concept you vote for. Anyone can vote even if you are not in the challenge. Add concepts you like too! If I change the result I will pick one of the highest voted, I probably won't but if I do for whatever reason you have fair warning.…