Thanks, that makes sense! I’ll look into the parallax/cubemap approach for the inner portal. If it’s easier to explain with screenshots or a quick back-and-forth, would you be okay with adding me on Discord? I think it would be easier for me to show my current material graph and understand the steps that way. My Discord…
To @TheRedFish 's point, the trees could use some finesse. We have a wiki page dedicated to foliage tricks, see http://wiki.polycount.com/wiki/Foliage and in particular for your art style see A Game Art Trick: Airborn – Trees
Here´s this Restaurant we lunch at sometimes named Gökboet, it´s located in Malmoe Sweden. And It´s my first modular building. That is to say you make your texture first, hack it up in to "Lego´s" and build from that. It was a fun and rather challenging project for me. A good video tutorial about modular stuff is the one…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
hah! thanks Rob. very good. I`m glad there`s someone kicking around who gives a shit about people. First things first -- I know that we all pretty much know this already. What`s interesting to me here is finally seeing it from a business perspective -- it`s one thing to be able to understand that, yes, the corporate system…
I'm back with some more renders and updated textures from some feedback I got. Although the changes are subtle, I'm happier with the results and will continue updating it a little bit more before re-uploading the project.
For some uncertain reason I can't find it at all in my Sampler now. But as of earlier version my opinion was quite negative . Just a bit better normal maps maybe than totally useless image to material . Wonder if v6 got any better really? ps. Actually they seems killed the feature entirely . No more Generative AI in…