Hey, My name is Pierre (aka ArchangelZero on CGTalk and Archangel00Zero on deviantart), graduating from 3d design & imagery program at Interdec college in Montreal at the end of the summer. I joined this forum in the hopes of getting crits to help improve every aspect of my art (if you can call it that yet). I'd like to…
Yeah, your characters looks simply ugly and deformed to be brutally honest. That's why you don't get a job. You wouldn't want to play a game with these characters neither, would you? :) You picked the hardest part first. That's why you are stuck. Character design is nothing that you start with. You may arrive at it at one…
Alright here are some updates. I took crazy's advice and started building this in UDK with some base textures. So far I have a sand/dirt/rock texture. Taking a bit longer to completely hand paint textures than I thought... how the hell did people used to do this lol. It took my a while to learn a lot of udk like vertex…
I looked into pro motion but it only supports 256 colors, I need something that can edit the alpha channels of a 24bit png, which seems to be different on png than tga (tga has a separate color channel png adds a 4th value to rgb to make it rgba and color droppers won't pick up the 4th value) Blenderhead, I was trained…
So after working for 10 hours non stop I have to admit I was exhausted but happy with what I had created yesterday on the 19th of August. I had created an account here the day before that and was now excited to start posting things online. I was however quite tired and confused about my own 3D Artist path as well so I…
Sorry I missed your request, here is the construction lines: I would say thought that simply matching to the lines probably wont help you very much. Modeling to one view will match an object in 3d space to just that, 1 view, so you get a very 2d construction of what should be a 3d object. Typically what you will get is…
Hitotsume kozō 一つ目小僧 ひとつめこぞう Translation: one-eyed priest boy Child-like and mischievous, hitotsume kozō are little one-eyed goblins that are well-known in all parts of Japan. They wear shaved heads and robes, like tiny Buddhist monks. They have long red tongues and a single, enormous eye. Hitotsume kozō are relatively…
Hey everyone! I've been posting a lot lately, with a lot of technical questions.. That's because I'm nearing the end of my studential life and I'm getting a ton of responsibility on my shoulders, and I gotta answer many questions to myself and my friends. This forum's been a home for me and I'm very grateful for…
Hi all, There'll be a workshop coming up in Taiwan on July 1st-9th. We're proud to invite grand master concept artists Scott Robertson, Neville Page, and Sparth also animation style artists Yoriko Ito and Faye Hsu to give lectures. If you're somewhere in Asia, this is the chance you shouldn't miss to meet the grand…
Welcome one and all to the 96th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…