what you're asking for gonna work only on super-huge maps, I'd say 100 times bigger than current one. Right now, even 50 people across 225 square kilometers feels a little dense :)
I can safely say- I'm on a higher spectrum of yellow- so you probably want jot it down a bit :D - here's my color ( R: 255 G: 174 B: 1 ) It's almost approaching the orange border.
I use jcpicker on windows for that (and also manipulating the color itself) : http://annystudio.com/software/colorpicker/ It's a standalone and portable application so I save it in my dropbox. :) Return the value from 0-1 or 0-255, HEX and html.
Wow fmnoor I looked up the trailer for that game http://www.gametrailers.com/umwatcher.php?id=231 Man that looks fucking awesome ..I loved the other games in the series . It's hard to believe all that is real-time it looks like coruscant !
Phobos: Thanks for the suggestions, i'd definately change those points that you said. Swat 4 uses a modified Unreal 2 engine, I think its unreal 2.5, because it has motion blurr and other cool effects.
My 2.5 year old loves Burnout 3. Easy game for kids too because you don't have to steer much since the borders take you the right way. The frequent crashes are just an added bonus for him
Hi Everyone. i have done a low poly head and am texturing the model now. its 236 tris and 256x256 tex map. Here is a pic Please post your suggestions and critics Thanks
2.5 mil. seems pretty high for UVs. Have you tried ZRemesher or any kind of retopology (not Decimation) for retopology and then reprojecting the polypaint onto multiple subdivisions?