I am working on a couple of character models and I need a good texture artist to help me create some decent textures. The texture is a single 1024x1024 sheet but their are many individual objects. This is not a *well* paid position, but I can throw in an old SpacePilot 3d controller (retailed for $400 back in the day), or…
Its been a while since I've posted anything. I'm currently working on some new portfolio pieces, and hope to be submitting for my first job. I ran across this 3d modelling test from Simutronics that I plan on submitting to them, and I'm looking for some feedback. I still have seams to fix, and I'm not to sure about the…
Still kind of laying out modular pieces and seeing how things look together, the buildings will most likely be taller. Only posting diffuse right now, I have specular maps but they are still temporary, I'll be running everything through crazybump once I'm done with modeling and texturing then I will bake shadows and…
Hello. I would like to make a diffuse map from a photo I took. It's clear that the lighting is coming from a certain angle. I used to have a Photoshop tutorial for this in the form of an image but I seem to have lost it. Unfortunately I can't re-google the image either and no one appears to be talking about this on record.…
Made this for a game-art competition. Theme was "Post-Apocalyptic Vehicle". 100% self illuminated max viewport screencaps. http://files.eatpolys.com/3d/civic/civic-texturesheet.jpg I only managed to get the diffuse done before the deadline, and even that was a bit rushed towards the end. Had a specular planned and was…
Hey everyone, Here is a recent character I have made for an indie game. The character/sword/shield are a combined 712 polys. Two texture sheets - diffuse only - 512x512 and 256x512 - still not done painting the sword and shield. I am bad at animating so I'm going to try to add some more animations - I'm moderately happy…
This is my concept for a fairly generic, universally recognizeable Post Apocalyptic road-warrior type. I've been playing a lot of Fallout again lately, and wanted to do something that would fit in that universe. Crit away! This is very WIP and the lower 1/2 particularly the feet have recieved little attention. Im really…
I'm trying my hand at very low poly. (with a slight exception for some animation optimization) the UV came out quite clear and unwrapped perfect for painting the diffuse. But I keep getting a very fine seam on different parts of the model at different angles. Example in the crotch But here is the map with UV layed over it…
long time no pimp posted this in the wip thread and now its kinda finished so i thought it could deserve its own thread.. concept by spinefinger, 4300 polys 100% self-illuminated, 1024x1024 diffuse (no bump spec atm) Flat: Wire: my intentions with this model.. Well im not sure. I mostly wanted to practice my texturing…
lately for some reasone when I apply a "Unwrap UVW" modifier it opens up on map channel 3. It never did this before it would always start at channel 1 unless I changed it. Also all my objects that I am exporting have 4 UV channels. 1 and 2 are my diffuse and light map that I intended on being there but 3 and 4 are just…