I'm trying my hand at very low poly. (with a slight exception for some animation optimization)
the UV came out quite clear and unwrapped perfect for painting the diffuse.
But I keep getting a very fine seam on different parts of the model at different angles.
Example in the crotch
But here is the map with UV layed over it
I'm not sure what the problem is and I'm hoping its just a problem with blender.
Any and all help would be appreciated,
thanks in advanced,
Bombshell
Replies
Also for future reference this is posted in the wrong section. It should be in technical talk.
And thanks for the answer
http://www.polycount.com/forum/showthread.php?t=69920&highlight=uv+layout
I tried to dig up some threads on this..but it is way too early