Hi all, I'm a vfx artist in the videogame industry (currently working for Arkane Studios) and I started a blog a few months back. I'm mostly talking about materials in the udk and sometimes about other tools, say photoshop or after effects. I'm using the udk because I've worked with it for 5 years and it feels a bit like…
Thanks for checking us out, we're in need of a few game ready objects modeled and textured: * Button * Toggle * Knob * Switch We will pay out $5 CAD for each asset over paypal, or if you live in Canada we can e-money transfer. We should expect to be around the same quality as:…
i was just browsing youtube for tutorials on wrinkle sculpting in zbrush, and i ran in to this: [ame=" https://www.youtube.com/watch?v=0zdfKt1dIOI"]IMVU 3D MODEL IN PHOTOSHOP - YouTube[/ame] yes, i clicked the video suggestion because the thumbnail showed boobs. I find the video quite interesting though, it seems as if…
I've just downloaded the trial of Toolbag (really liking it so far) but right now I'm just using it as a reference tool as I create my texture maps. Besides that, and rendering final shots, what other uses have you found for it? I'm presuming changes I make in Toolbag are not transferable to a game engine (all that would…
Hey folks, I'm having some trouble with how you go about breaking and then re-connecting wired parameters in MAXScript. I have scripted a joystick creator, that the user is able to pair with a morph channel; but I wanted to be able to transfer the animation, and the wire parameter, from one joystick to another. Now copying…
miauu’s Manage Links is updated to version 1.5 Changelog: * NEW: Show file size of the FBX file * NEW: If the file size of the FBX file is 0 kB the link will not be created * NEW: Replace a linked skp file with another one and transfer all materials and modifiers to the new skp file. This is the same as pressing the file…
Thanks Justin! The guys over at 3dmotive.com do a really good job of coming up with some videos and topics that aren't really out there that much (hand painted weapons, foliage in UDK, sculpting props, etc). I'm excited to see what they end up doing next. If you have any questions about the wood workflow just ask. Just…
There is so much great looking stuff coming out of E3 this year! its got to the best E3 on record. Honor This looks really interesting, the melee combat looks good, I love the little physical elements swinging around. Uncharted 4:thumbup: HORIZON ZERO DAWN :thumbup: The creatures are amazing, love them! [ame]…
why is there a keypad on a gas tank?? but that aside. One big thing with the uberrusty one is that the scale of the rust itself is far too large. It looks like a rusty metal texture wrapped around a model. One thing that link/tutorial was mentioning, is that textures tell a story in their own right. Things don't just up…
according to the dictionary of cliches by james rogers... a cliche is an overworked and therefore banal expression... in contrast, cliches can serve as the lubricant of language, summing up a point or adding a seasoning of humor to a discourse...cliches will eventually burn out... go away.. look at pop music.. but they are…