I've just downloaded the trial of Toolbag (really liking it so far) but right now I'm just using it as a reference tool as I create my texture maps. Besides that, and rendering final shots, what other uses have you found for it? I'm presuming changes I make in Toolbag are not transferable to a game engine (all that would be done in the engine itself) and fundamental changes to things like color and specularity still need to be made manually in Photoshop, correct?
Replies
Correct
Also correct.