I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…
I know only for two modeling techniques that are proven to work reliably well for most people, one is edge extruding, and the other is box modeling. I personally never felt comfortable using box modeling, but now when I am trying to do a model of the head (not realistic one) that I don't have full reference supply, as in…
Hey All! In the spirit of the Holiday Season - Digital Apprentice Workshop would like to share 3 Free Hardsurface Modeling Tutorials with everyone here at CGSociety and Cgtalk! The tutorials - "Inorganic Modeling Foundations" - are authored by modeling guru Grant Warwick - the winner of this years Digital Apprentice…
Please, I need your comments and feedback for my propses! Each model involves the following steps: creating a low-poly model in a Blender, scanning this model in Rizom UV, creating a high-poly model in a Blender, baking in Marmoset Toolbag, and texturing in Substance Painter.
Hello, I am working on an FPS Game and I can't manage to do all the modeling, so if you are interested PM me and we can talk. Needed skills: -3D modeling -3D Model rigging (optional) -3D Animation (optional)
Hello, these scopes were built to go along with my other model, a Tavor SAR. Let me know your thoughts on these models, especially the topology and the textures! My intent is for them to be FP view-model quality game models for a contemporary game.
hello all,i was wonderin if there was a way to change the sounds in q3 models? im not a model maker(of course)but i wanted to see if it was possible to swap sound files.ie.take the taunt/death sounds from one model and put them in another model? any help would be appreciated:)
Other than the classic base mesh construction on 3DS Max/Maya, do you guys recommend any other weapon modeling techniques? I hear about ZBrush and Shadowbox: http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/shadowbox/