Hi! How can I create awesome texture sheets for particles like smoke and fire to use in game engines like Unreal or Unity ? Can I use Maya Dynamics to render this ? Is there any developed workflow you guys use for stuff like this ?
started this thing like a year ago. never really liked any attempt to model a body so i threw the thing in zbrush and a few hours later i came up with this.. i like the new direction its going, hopfully more soon..
a couple days ago I was walking down the street and i noticed a molded concrete wall that was meant to look like stones, but the mold had been tiled a bunch of times like a texture and it was super noticeable. the whole thing felt really surreal. i've also had multiple times where i noticed people looking nearly identical…
Oof, sounds like gpu/driver is the likely culprit. You mentioned in the other thread that xNormal was working correctly...another knock for amd i guess
https://youtu.be/lKN8eDHy2wM?si=9pLhmixaQKGETohQ&t=79 @ this point, the flame shadows, idk if that is how it works irl, i haven't studied that, but the one on the right of the screen doesn't bug me but the one on the left does as i can see the "flex" and it doesn't feel "natural" whatever the right is doing from what i can…
I guess this is Unreal? And what does your wireframe look like, with vertex normals displayed? I'm guessing you have a bevel there, since you mention weighted normals? But your first sentence talks about hard edges. Which is this?
I have big problem with cartoon style textures like World of Warcraft. I very like that style, but don't have any idea how this is painting. I'm new in 3d modeling/texturing and maybe this is stupid problem, but maybe anyone have information or idea how create textures in that style? Today i spend 4-5h for creating wood…