Posting this here to not spam 999,999 peoples' emails. I know you're all working away nicely on your stuff, and you were interested in seeing some pictures using Marmoset IBL in Unity. Only complaints I have are the lack of interaction from realtime lights to the IBL components. I tried the "Hard Surface Shaders" and it…
That looks like Unity! Here are some options: EDIT - It was material.color.a material.color.a (or similar) can be scripted. Attach a script to the emitter or something, and fade it. So: instantiate (Z prefab, which is a plane - NOT the Unity plane with 200 tris - with texture and shader with transparency)…
Why is it ugly? Because it's a cylinder and not a box? All that matters in the long run is the specs and operation itself... A year and a half ago I spent a lot of money on a Mac Pro, with 12-cores, 24GB of ram, and it's seriously the best computer I've ever purchased. It truly is hard to buy a computer this level of…
I never bake in Max, using Silo and xN which both treat Y as up. To convert my baked OS normal maps so they'll preview correctly in Max and engines that treat Z as up I usually just copy/paste the channels as you wrote. I find it's a lot easier to understand the order if I look at the manipulator, because the color of the…
So I'm in 2019 3DS Max (Student version) Rendering with Arnold. It seems to be the shaders and lights causing the massive delay. A single 4k (4096x1862 70mm Panavision cine) Render is taking over 10 hours. Without shaders only 20 seconds. Without lights but with shaders on only 2 minutes. But both on 10+ Hours. Polys:…
i just beat it in one sitting. i am entirely flabbergasted by how terrible it was. graphics and opening sequence are great, but...the rest has a complete lack of motivation. the story is so unclear and inconsistent, especially character motivations. the absolute worst was the ending. i don't want to spoil, so i won't, but…
I've been trying to paint the skin waight on one side then mirror it on a symmetrical model. But after I mirror it, one of the collar bone gets the skin weight of both sides and the other side is completely blank. I'm not sure whether I'm the only one who's had this problem before. It's very weird. The model is at origin.…
Hello everyone! So I have a gradient that is panning through the World Position Offset, and masking out the red channel to give me the x-axis. My problem is that when I place my object in the world, It's offsetting in X but when I rotate my object, it continues offsetting in the x-axis, instead of following the objects…
Hey everyone, I'm having a small issue that I can't quite find any information on. I set up a 600 frame animation in 3ds Max to output @ 1280 x 481 (an odd resolution, granted) in the .avi format. Unfortunately it seems to default to 720 x 480 on save, but the Render Window as it processes the render is @ 1280 x 481. Is…
Hy Guys, I have completed this little robot and I want it to show you and hear if you have any comments on him. In total this robot has 4712 triangles. Its a little high poly but when making this robot I knew he would be seen up close. Used texture for this robot are: 1 x 1024 diffuse with a specular in the alpha. 1 x 1024…