We are looking for someone who is capable of creating visually appealing horse textures for our mobile game, in a hand-painted style. Budget: $350 USD per complete horse (body, hair, tail, wings, horn) *NB: Accessories will be briefed as a separate job and are not required for this brief. Deadline: 2 weeks 2D Specs: PNG…
We are looking for a dialogue writer for our mobile game. The story development has already been completed, from plot and characters to quests. We now require an experienced game writer to construct the dialogue for the individual characters, filled with personality traits and motivation. (Audience) Age: 11 - 17 Gender:…
Ok working on an overwatch style environment. I am lacking experience with high end foliage/organic lighting and materials, so here I am. I will also be doing all the texturing in substance designer despite it being stylized. I'm already a decent amount into the material work, but haven't started on the actual environment…
Hi there, Ideally, this project is to enter the Old Spice DreamBuildPlay 2010 competition and I'm looking to team up with an artist. :poly124: Technology: Will be using XNA 3.1 for Xbox 360. Talent needed: Artist (1 spot) - i'm open to either a 2D or 3D artist. :poly142: Team structure: I've started work on the game…
EDIT: He's going to be a snow pirate sniper instead - there were too many people walking by my computer and thinking he was a Jawa from Star Wars, in his original sand pirate version. This will be my next super low-poly project. It's nice to have projects will quick turn-around times to balance out the long projects. A…
Hey guys. I just got the Mudbox 2011 trial to try out and am having a few problems. I started off with the default head so the topology is fine, but when Sub-D-ing from level 2 (35k) to level 3 (310k) it has huge display errors and looks like it's gone down in res and cracked all over. Here's level 2: And here's level 3:…
I did do a little research on this. Having no luck reimporting a obj file exported from zbrush, into max, and then back at the lowest sub d. Read about Guruwave obj export/import, but the model still wont import. Morphix only seems to apply for two models in a scene already, so that wont work. Is there something Im missing…
Centaurs weapons tri count seems really low for what appears to be 30% of his silhouette his belt (which is more of a buckle) is 200 tris and it's barely seeable in-game. Also the UV space is really cramped and makes it hard (for me at least) to get a nice layout for the axe. Anyone whos done an axe for him got any tips?…
Hello friends We're growing our TA crew here at King's London studio : https://apply.king.com/vacancy/technical-artist-0313/331/description/ It's an ace place to work for many reasons, quality of life is great and there are many perks. We get a *lot* of eyeballs on the finished products so there are opportunities to make a…
I have an asset that I am going to place in different places. I have baked object space maps. Then I rotated the object and the shading has gone black.. Is this because of object space maps How do I make an asset with normal maps that can be rotated in any direction? Edit: Is there any way to do this without having to…