A m24 sniper I'm working on. I'm still pretty new at this so any kind of critique is very appreciated. I only i have a 3dview of it so far,as I'm very bad with rendering that'll have to do to start with. http://www.p3d.in/4cfSt
Hi Polycount, After attempting a few environments that proved too overwhelming for my skill level, I've decided to get back to work with a small project. My goals for this exercise were: 1) Continue to figure out the weirdness that is baking in Modo. 2) Improve on my texturing skills in Photoshop. 3) Get a handle on UE4…
ookay, some of you are ready aware of it but I started a tutorial on how I put my character into doom3, calculated the normal maps with the d3 engines and such. so there we go, part 1 : setting up and creating normal maps for your model (character or not) for doom3 <u>Introduction: </u> Welcome in my first tutorial ever.…
Whatsup fellow creatives For my new project I decided that I want to do a M24 (US Army version of the R700 rifle) and later on the M40A3 (US Marines version of the R700 rifle). I don't get a lot of time to do personal projects due to graphic design work I have to do, but I'm excited to do this with you guys. Please any…
Alright did a bit of a big shift. Got rid of the unique stuff for the door made it almost entirely of tiling textures. and repacked the unique stuff... added a cushion to the chairs, and the unlocked hologram on the door I also sized the door texture down to a 1024, and I plan on up-rezing the trim sheet to 1024 as well,…
@ mospheric Thanks, glad you like it. Regarding the afternoon lighting, I did try that first it was what I had in mind but I quickly changed it. The grass and foliage colours I chose don't go well with a more orange lighting setup. It all looks too warm. Also, the scene was created to represent my emotions on being a…
Thanks for all the resources guys. A lot of it is over my head, but I have tested some things out based on what I do understand. You were right, it seems like it doesn't matter how many colors (or how much complexity) a DXT1 file has. I imported a 24-bit 1024 TARGA black square and a 24-bit 1024 square full of multi-color…
I really like how this character looks (particularly the close up shot of the face). Few things bother me though... Three 1024 maps for her and her gun? Bit of overkill for the amount of detail on it. You could probably could have gotten away with one 1024 and maybe a 512. =\ The brown jacket is pretty boring. Adding some…
Heyyyy, thanks for the feedback guys! I fixed the minor viewing issues - autoplay is off, and the links now load in a new window (not sure if this is kosher, but figured it'd be less irritating). Also, updated my resume! I'm working on the speed of the turnarounds and I'll post the changes when it's done. cholden - thanks!…
Varies how I do the materials, either vertex colour or colour ID :) In this case I'm using a colour ID map with up to 8 colours (and a bit of custom shader logic to separate cyan/magenta/yellow/black/white) So the maps I'm using are 1024 set for the opaque stuff and 512 for the alpha stuff (both displayed at 2048 here),…