Whatsup fellow creatives
For my new project I decided that I want to do a M24 (US Army version of the R700 rifle) and later on the M40A3 (US Marines version of the R700 rifle). I don't get a lot of time to do personal projects due to graphic design work I have to do, but I'm excited to do this with you guys.
Please any recommendations, feedback and crits is most welcome!
Decided to start with the scope since it can just go into my kit bash library.
Some reference:
Low Poly (sorta), still needs to be optimised a bit more
HP
UPDATE 04/09/2017Apologies for the late update, have been busy again. I did some bakes here and there and I did end up easing the edges a bit on the HP, nothing massive
This is the best baking results I have had so far, normally I would use a edge mask to fix issues but I decided to get some new input.
My bake details are in the images, any and all input will be mostly appreciated, used Painter for baking.
Replies
edges may be a bit tight but bakes will tell
Updated the main post.
Thanks for the feedback, I did end up loosening some edges up.
Oh yeah I saw that, decided that I will fix it after I found a good fix for my baking problem
EDIT:
Had some more free time, upping my samples from 2 to 8 solved all the problems I had with the baking. Now just to bake out the rest of the maps and texture
The W:H for the map is 2:1 but for testing I just exported the maps 1:1
Hope someone can help or point me in the right direction. Attached is a few screen grabs, I'm not nearly done texturing but I decided to test my textures and came across the following.
The roughness map is a lot more subtle/ less contrast in toolbag than in painter. The exports also looks a bit less contrasty. Am I missing something? It feels like I'm just missing something fundamental?
All exports are 8bit TIFF except the normal is 16bits
^^ the above map is a resized 4k to 1k tiff to jpg
Is it maybe just my lighting in toolbag? Is it because I texture in 2k and export in 4k that its less "crispy"? Any input will be appreciated