nice work on the ghostbusters props. I thik your firehouse textures are just a little off though..like in the verticle white bricks on the front face.. look at the ref shot compared to yours.. nice work though! good luck on your job hunt.
I'm working on a new game temporarily named Project Morningstar now that our mega mod for New Vegas, Fallout: New California, is released. The concept is pretty grand. For thousands of years an advanced Alien Mega-structure has been abducting humans from across the globe, including a 2nd Century Roman Legion led by a man…
PBR SPORT BALLS PACK A high quality collection of various sport balls ready to customize and use in Unreal Engine 4.x. Available on the Unreal Marketplace: http://www.unrealengine.com/marketplace/pbr-sport-balls-pack Description: The PBR Sport Balls Pack contains 24 customizable sport ball models with 2048x2048 high…
Looking for?: I am looking for a 3d character modeler create our animated character and creature models from concept and deliver game ready models to include materials, textures, and animations. Animation is not an essential skill, but preferred. You should be experienced and comfortable working in a quasi-medieval fantasy…
Hey guys, We're currently working on our FPS / RTS game 'Warsoup' and I thought I'd open this thread to keep posting some Warsoup art and progress to get some good feedback here. We're a very small team and getting feedback from other professionals is always neat, so I'd appreciate any input :) I just implemented our…
Hello all, So, my Intuos4-gen 21UX Cintiq just died on me the other day (no more pen tracking and pressure reading, with the problem happening with different pens - meaning that the digitizer panel failed) and besides looking at repair options I am also considering upgrading to a more recent device. Getting another Wacom…
Hey guys, I'm new to modeling <3 In this thread I will put all my assets of my basketball game that is supposed to be like the anime "Kuroko no Basuke". For my game, I need a stadium and all related assets. I put a screenshot from the anime (if that is not allowed, please feel free to remove it) that is showing the "Tokyo…
I have a low and high polygon model, all vertexes and edges are welded, a single smoothing group applied to the whole mesh on both models. Everything up to this point looks good. I UVW map the low polygon model. Generating the normal map from 3ds Max and the normal map does not tile along the UVW seam - the normals look…
I feel like this is such a small question that it doesn't really deserve it's own thread, but I find myself in this situation all the time and it seems like it should have a simple fix. I use those snapping buttons at the top of the image a lot. I realize it's not necessary to have shells precisely on top, but I'm a bit of…
[edit: a few versions ago i changed the name from SoMuchDiffuse to SoMuchMaterials as I have included a specular and gloss generator and now a DOTA 2 version!] Hey friends! I've been working on this material for Substance Painter to help make hand painted textures for a while now, and finally released it on Gumroad.…