3 questions you should answer before dropping the coin on the computer: 1) Are the programs I use going to make use of SLi and if so what is the gain over a single card? My answer) I can tell you from personal experience that SLi doesn't make much of a difference with Maya, 3dsmax, Silo, Mudbox, Zbrush or Photoshop. Any…
Thanks guys for your comments! Here's a couple close-up wireframe images for anyone that's like me and enjoys looking at that kind of stuff. tacit; Haha, thanks man! And thanks for all the encouraging words along the way praetor187; Thanks I'm glad you like it :) FunkyBunnies; Thanks! Fantastic work on your Dizzy character…
Thanks for the comment Rik. The second technique you described for forming the concavity is actually more or less what I did in the screenshot I posted. The part I couldn't figure out was how to marry it together cleanly with the main cylinder of the flashlight body. Shortly afterward I tried just going in with the cut…
Fingers are a snap to rig they're just like elbows and knees, the thumb can be a little problematic and wrists are a pain in the ass but twist bones help that out a lot. But it all depends pretty heavily on the underlying geometry if your working with a mesh that was not designed to move you might as well pull the plug,…
TCB isn't that much different than dealing with the ease in/out options in the animation panel, which can be another quick way to keep from having to open the curve editor when working in Eular. There are scripts that help tweak the TCB values without having to lumber through the workbench which can seriously lag 3dsmax…
No I get it- your model already deviates a ton from the concept. I was just looking at the head- with its bent perspective and the weird, elongated jaw line, and how that was coming through in the model. Theres a muscle there that I used to miss all the time too- As far as what should be a separate model- The answer is:…
Thanks Renaud, its a standard scanline with a some lights and normal shader. i would have loved to use a realtime shader for the final, but new 3dsmax doesnt like some shaders as it seems... really weird. vig, yeah I know :D I make a render with the normal only when I find the time. Shotgun, beatkitano I can post them…
Thank you for taking the time to record it as it will save time for everyone :) It is indeed a misunderstanding, mostly coming from using jargon too loosely. First off it's important to realize that the case of the previous artist (graphic flame pattern originating from the open edge of the helmet) is fundamentally…
started up a new IG for a project I have in the works. Going to be a mixture of game art, tutorials, industry advice and pretty screenshots from whatever I am playing atm. https://www.instagram.com/polygonacademy my views on IG are it should be the place people are documenting their journey/process and artstation should be…
I'll recycle what i posted in the last thread like this =) From what i've read over the years, most "Game Specific" schools and programs tend to be rather lacking, and outdated. The best advice i can give you is that if you're looking into going to school, you should go from some sort of traditional art course, learn…