The way I look at it is people who jump straight to a forum as soon as they hit a problem are wasting their time on CG and should travel a different path. As has been mentioned above, this stuff is all about problem-solving, experimenting, constantly researching and learning and bettering yourself by just doing. I've seen…
This tutorial is good, a nice quick and easy way to produce some good looking results. The follow up tutorials also help with optimizing the models for use in games if you need a lower poly version. http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html I literally just made some rocks for an…
I played with your file, and came up with this, using wire parameters and a look at constraint. Click play in the max file or scrub the bar to see it in action (or look at the example avi). I'm pretty sure that's how you intended it to work? http://www.vigville.com/forum_images/example01.zip (<-3dsmax 2009 file)…
Making this thread so I have a place to showcase my new WIP, a fanart model of Link from Breath of the Wild! This isn't just a random project, I have a few intentions and goals with it: - I want to learn Blender. I recently switched from 3dsMax to Blender, and I want to use this project to really get to know Blender, and…
Hey there polycounters, I'm doing some weird vertex shader magic in Unity and would like to be able to save more data in my model's vertices that I could later use in the shader. I'm using Maya 2018 for my modelling and as it currently stands, I've been using two UV sets and vertex coloring for storing different stuff (eg.…
Hello All. I'm interested in becoming a UX/UI artist. I've looked around this site, but most of the information is slightly dated, and industries move very fast in this day and age. Any information anyone could give would be a massive help. 1) Is it a viable career? Years back I heard 3D character jobs have a massive pool…
Documentation & Video Quixel SUITE WIKI http://quixel.se/usermanual/quixelsuite/doku.php?id=start Quixel SUITE Video Documentation DDO Wiki: New Project [ame=" https://www.youtube.com/watch?v=1KvvP27U2A8"]DDO Wiki: New Project - YouTube[/ame] DDO Wiki: Layers [ame="https://www.youtube.com/watch?v=DGARudqwjGs"]DDO Wiki:…
I am not good enough yet with rigging, modeling, and animating, unfortunately. My sort of area of expertise or whatever would be more on the programming and design side of things. I'm trying to get the hang of rigging and animating, but it's really hard to follow tutorials because I keep hitting brick walls. There's this…
Hello everyone, We are still on the hunt for a seasoned low polygon character modeler to come teach at our school. If you have any questions at all please do not hesitate to ask. See the official job posting below. Feel free to check out some of the stuff our students are doing at our website.…
Figured I'd give this a thread instead of P&P, so I can get some proper critiques as I go. This is my first full hipoly to lowpoly bake, so I'm learning a lot along the way and am definitely making mistakes as I progress. Please feel free to critique away. Props to Izmojuki for the great concept artwork this is based on.…