Hello everyone and thanks for all the previous comments and support! Just wanted to keep you updated about Cghub We are still working on the website, here are some notes on whats going on: 1) 3d models library increased to 920K+ assets so far B) (almost 1 million!) 2) The main issue we are currently facing is website SEO…
Hey all, Quick introduction, my name's Andy and Im the team leader for Codex Necrons, a mod for Relic's Warhammer 40k based RTS game "Dawn of War". We're currently working to introduce the Necrons (think undead in space) into the game and are looking for a few talented individuals to join our team. We're currently looking…
Hello! I am Jeremy, and I am the Experience World War Two Team,and we are a battlefield two mod that is currently including the North Africa, and the Pacific theaters, and we are in need of ship models of various types. I figured this would be a great place to look, it being a 3d artist website and all. We need ships for…
Mage War (name is not final) is an Android native Mobile game. The game play is an crossover of Pokemon and Magica where a player will be able to find mages in the real world and battle with them in an interactive round based strategy game. Crossover: Why crossover? Because you will be able to catch mages in the real world…
So I decided I wanted to create something that I could really use to put Substance Painter to the test with. I had messed around with it for some small props, but I really wanted to get something with a more complicated bake and multiple textures. I've always wanted to build a space ship, so I looked up some reference of…
Current: ******************************************************************************************************************** Here's my second attempt at a full environment. This time it will be indoors. I did some pre-planning first and have planned out the layout, references, and colour theme of the bar. The full idea is…
The uv squishing will just be a way to have an atlas and still pack the textures with something that uses the uv0 channel layout - ambient occlusion or something I expect Size wise, there are a few scenarios where 2 channels make sense but iirc it's usually more about quality then memory footprint (3channel bc1 is highly…
This was my first big Gear character at Epic. This image was what I used to show the high poly vs the low poly. I did this for awhile to make sure I wasn't losing too much and to also see exactly what is lost in the low poly. High vs Low is labeled. This is the new Hoffman for Gears of War 3. The Head is from Kevin…
Hey everyone! I've recently started working on a small UE4 environment for my portfolio, basically the opening Nar Shaddaa bar from Dark Forces II. LATEST: Reference: I have a lot of fond memories of playing DFII in the early 00s as a kid, reading Star Wars novels from the library, etc. So in the hopes of capturing that…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…