Wasn't quite sure where to put this but I thought it would be the right place. If anyone happens to have the DVD from Gnomon entitled "UV Mapping for Games" and doesn't want it anymore, I would be more then happy to buy it from them for a reasonable price. Hit me up with an email at irodex@gmail.com Thanks =)
I just can't get over how good this fur looks. It's full, dynamic, relatively shiny, and it's all real-time. Any ideas on how they did it? At first I figured it was the old "fins and shells" but I don't see the hovering segments you get from that. Unfortunately there's no Iwata Asks for this game...
[I posted this on the Quixel dDo forum, but I'm not sure what hours they keep. I'm double dipping just in case someone here can help me better understand this] Hey, I'm having an issue and maybe it is just me not understanding the software correctly. I'm working on a project where I loaded up (in addition to the required…
This looks amazing so far. Kudos. The ceiling has some interesting complexity, but it might be nice to tie the ceiling into the rest of the room more. You could make a hole in the ceiling, letting in shaft of sunlight, maybe rain + splashes and associated floor damage. Or have some things hanging from the rafters, maybe…
Thank you. I managed to make it work BUT dDo still crashes. I Removed history, changed FBX to 14/15 tried obj and dDo crashes every time. Object opens no problem in nDo and 3Do.
I've been trying DDO for a while and so far it works pretty well. But now I created a project using 512x1024 maps and it stretched everything out to square 1024x1024 in the project.
Hey guys. I talked to a lot of people at the polycount party @ GDC and it turns out I'm a scrub for commenting + never posting. So I'm going to resolve that... By posting a wip: I've been playing DnD lately with some friends so I wanted to make little quickie maquettes of everyone's characters to 3D print. They'd be a…
so im having a problem with ddo materials not working properly like I select a material like Dirty steel for example and select that and when its loaded in the textures are not there and its just a flat colour representing it. Hopefully this image will explain whats going on. as you can see one part has a texture and the…
hi this has probably been answered before but I can't find it. basically, if I want to add an extra row of quadrangles from point a to point b, essentially adding an "edge loop", what is the best way in edit poly mode? thanks.