I believe for me it resides in the littles details as well as the bigger ones. It's less obvious on the pictures with your foliage on the trees. The bushes have leaves that are scaled too big relative to the player, the grass is very uniform since you dont have bits that grow above the rest of the clumps here and there and…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
Hi, I can't find equivalent 3ds max composite map/layer node in Maya for rendering in V-Ray. V-ray Blend isn't what I exactly need, because this simply blend 2 materials and I need multiply, add, etc. or another blend type as we know from photoshop. Can me help me ? Thank you.
Hi guys! First of all I am really loving the new Ddo. It has sped up my workflow no end and the results are fantastic! I have been encountering an error on the project I am working on today in which Ddo does not seem to be able to edit any of the masks in dynamask. I simply get the following error: -The object "black…
When I apply a generator or smart material they typically use baked textures (curvature etc) to generate edge effects. Is there any way to use a painted height layer to add to this effect? Currently they are ignored or at least I cannot see how to use them. :poly115: Thanks
there are plenty of 2-4(!!!) player splitscreen games out there. gran turismo 5, warhawk (4 player ONLINE huge maps tps..fuck LOD if all 4 are on different parts of the map! impressive as fuck!), blur what kind of huge massive eyeball-popping crazy fuck-all graphics do NFS games have that those 3 do not (and tons others…
I am currently trying to render a separate shadow pass to use while compositing. I have a colored glass with a transparent colored shadow, however, when I try to use aishadowmatte to isolate those shadows out they appear as black. Does anyone know how I could render a separate shadow layer for transparent shadows? I am…
Now that I'm on Maya 8.5, when I turn on high quality rendering, display layers don't seem to hide meshes when I turn off their visibility. Works fine under default quality rendering. Maybe it's my video card? (Geforce 7900 with latest forceware). Anyone else have the same issue? One of my co-workers is having the exact…
I have everything set up appropriately and I had a functioning material (displays properly) before I tried to add the bump offset functionality. When I hook in the bump offset node, to something like my rocky layer, the shader no longer compiles. I'm pretty certain other people have had bump offset functioning in their…
Hello everyone, I've generated a 2k height map from substance designer and imported it to ZBrush to use it as a displacement map, but applying the map generate some weird layered artifacts, This also happens when I use the map as an alpha with the standard brush, any idea what might cause this issue? Thanks