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[ZBrush] layered noise/artifacts when using displacment/alpha maps

modar
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modar null
Hello everyone,

I've generated a 2k height map from substance designer and imported it to ZBrush to use it as a displacement map, but applying the map generate some weird layered artifacts,





This also happens when I use the map as an alpha with the standard brush, any idea what might cause this issue?

Thanks

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