Hello everyone,
I've generated a 2k height map from substance designer and imported it to ZBrush to use it as a displacement map, but applying the map generate some weird layered artifacts,
![Image: https://us.v-cdn.net/5021068/uploads/editor/u6/ek0wdm781zma.jpg](https://us.v-cdn.net/5021068/uploads/editor/u6/ek0wdm781zma.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/be/fhoxna4hvg12.jpg)
This also happens when I use the map as an alpha with the standard brush, any idea what might cause this issue?
Thanks
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