Hi, I'm from Social Titans, creators of Terra Monsters, a small game studio looking to fill a freelance position for a 3d modeler. We would prefer if the models were made with Blender but can discuss a workflow in which we can import your model into Blender. Each creature model must not have more than 5000 triangles, but…
Hey all, I'm in need of some help from all of you. Currently I've been looking for some freelance work to help pay for school, but it seems like I'm falling short. My portfolio: http://jasonlavoie.wordpress.com/ I'm really unhappy with my portfolio right now and would love to get some good harsh crits to help me get…
Background: With all the recent boom about ww1 I wanted to re-create the famous jet packs of wwi, with whom the wwi would never had ended. I've been designing the thing for long(between freelances) and now that I'm in the "fast part"(finishing high-low-bakes-textures) I'll try to show my progress. As my previous stuff the…
Cloud Imperium Games & Foundry 42 are a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd…
Hey polycounters, I've started working on an environment for my portfolio. This is my first attempt after I learned uv'ing, texturing using PBR and a bit of modelling in 3ds max. After reading a bit on the forums I realized in order to get some freelance jobs I really need to do my best, even if it takes me one month and…
I am wondering about how to improve my portfolio in order to have more consistency, increase exposure, and make things easier for recruiters. What is better for environment artists, 1 post with the whole environment and all assets, or 2 posts with the environment separate and the assets separate? Are there any other…
Edit: trying to change the title to meet the sketchbook rules - doesn't seem to be taking effect. Original post: Hello - I'm pretty much brand new to the PolyCount community but I've been lurking around ConeptArt.org for a few years and started a sketchbook over there last year. I also post on CGHub and Crimson Daggers. A…
Greetings everyone, I'm a Technical Animator and Artist with a 9 year history in the games industry. I've worked on AAA and indie games across various game engines and software and have a very wide skillset, I'm looking for freelance oppertunities, while being open to other options if any great oppertunity presents itself.…
Hi, I'm new to these forums altogether but was guided this way for good, honest (and sometimes brutal) criticism for my 3D modelling. I am relearning 3DS max after a year of post-grad freelance illustration so that I can break into the games industry, and have started by loosely following a tutorial for a male character.…
More good times for the industry in Seattle Valkyrie Entertainment is an art-house, meaning we create art for other development studios. This means we work on a lot of different types of projects and the stuff we create here at Valkyrie can be anything from massive CG sequences to small in-game props or full on art…