I'm working on top-down shooting game (think Nuclear Throne in 3D), where enemies appear in big groups. Would this mesh be considered too high-poly or is it acceptable? Does anybody have any recommendations with a good poly-count level? EDIT: The polycount in the top left corner isn't accurate for the model since the scene…
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I'm creating a small interface and I'm wondering how to keep this on top of other windows, specifically the UV editor, but I would be happy if it was just on top of all windows all the time. Anyone know how to do this?
Hey, rendered a scene I've been working on and some music was added for a little effect as I don't usually dabble in sound effects for my environments (so far) and thought I may potentially ruin the scene if I started adding crows and wilhelm screams tongue emoticon. Play with audio and in 1080p for best image :) "The…
I'm working on a little project in my free time, a top-down shooter, where the player controls a spaceship and fights against swarms of AI drones. My inspiration are games like Homeworld or Battlezone. I'm trying to have a gameplay demo ready in a few months with the help of my programmer, with final art, then see where…
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It's incredibly simple, just follow those steps :D * Make your lowpoly object as usual * If you feel like it, don't bother with proper unwrap and use simple texture mapping with tiled textures (hell, if you have no serious performance considerations, drop any and all UV mapping work altogether and just use a triplanar…
I took a peek at the page source, and it seems like the turntable is done with a simple javascript rather than flash or quicktime. I'm thinking it shouldn't be too hard to work that into a portfolio website. $(document).ready(function(){ var images_array = new Array(); var current_pic = 0; var is_drag_binded = false;…
For your first exercise it's not too shabby. I agree with slipsius, dropbox and .mov will be easier, also if you can provide a frame counter it makes critiquing animation a lot easier (I think the 11secclub links to a good one in their resources page). The timing is a bit off, its very linear. It moves at the same speed at…