didn't read everything but Journey... hands down. At the end of the game you feel this connection with the other player even though you don't know their name, gender and quite possibly don't even speak the same language. It made me get a bit misty eyed at the end without being a sad story that pulled at the heartstrings -…
Hi there, I'm Adrien, belgium' student since 4 years, graduated as 3D designer. I'm still student at the same school (ESIAJ) but i've chosen to specialise myself in video games this new years. I'm working with 5 others people (two 3D artist, two programmers and one sound designer) and we choose to create a…
INTERSECTA – “Intense and intuitive tactical arcade style shoot-em up.” www.11thdan.com Hi, my name is Will and I have been developing a prototype
of a new indie game where I am designer and concept artist/game artist. I
wanted to share some of the artworks from the alpha 1.0 build with polycount. More information can be…
Hi! I found that in the version of 3dsMAX in languages different than english the name of the command panel is different. For example in max2011 localized to German the name of the command panel is "Befehlspalette", but in in max2012 and 2013 (german licalization) the name is "Befehlsgruppe". Can you guys help me to find…
Ok so me and a mate are a bit bored and heres what were gonna start working on. Finally finished my map except a few little tricksy bugs the evil hobbit quake3 engine still pesters the precious. I imported a model into bog-quake3 today, with a few tag issues if anyone has a few seconds to talk about tags give me a buzz…
Hello to all. How i can add the udims names that I created to the texture name? I didn't find this in the Substanse Painter documentation. I suffer because I have to do a lot of skin with the right names. Maybe a plugin for Substance
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
AfterLife Games is hiring several positions for a 3D Zombie Thriller Survival Game. [Royalty Paid Contract] AfterLife Games is developing a 3D Zombie Survival Game, called Tears of the Dead; Rise of the Plague, in the Unreal 4 Engine. You will be paid by a Royalty Contract. We decided to break the game up into 4 chapters…
it's alright. nothing to get upset about. time is money in the business of making games to look at. more and more companies can use speedtree if they want. the games they make will have trees that all look alike. by alike, i mean, that they all came from the same program. one day we'll have a program that makes shotguns,…
Me and my bro during our spare time are doing some graphic for a simple dungeon crawler game, but we really suck at programming. I need some help to create a camera like Dungeon Master, Eye of the Beholder, Grimrock (90 degree step-by-step camera). I have spent some time to sort it out "bIgnoreLookInput=true and…