Hi there, I'm Adrien, belgium' student since 4 years, graduated as 3D designer. I'm still student at the same school (ESIAJ) but i've chosen to specialise myself in video games this new years.
I'm working with 5 others people (two 3D artist, two programmers and one sound designer) and we choose to create a Puzzle/TPS/Action game based on the main character who's able to invoke some creatures (Like gods...). So we'll have to solve some enigmas and will defend yourself against the differents kind of enemies we'll meet.
I was in charge of the environnement (Ground, walls, props...) at the beginning and now, i'm the 3D animator of our team about the main character and her creature.
This is Selene, our main character and Creatures'invocator. For now, she's holding her rode all the time, but we'll find a system to clip it in her back.
This monster was named "Goliath" but, this is "Goli" between us. He can run, hold Selene, protect her too, destroy some walls and fight and defeat his enemies.
Currently, i'm working on dynamics and physical walls (on unreal 4) who can be destroyed by Goli and i've some problems :
As you can see, when we try to punch the wall with his right arm, it's passing through it. But we can push the wall with the character capsule cause we've a collider on the cap.
I've looked at the import skeleton mesh, i'd a new "physics asset" automaticly with the skeleton. So i thought it was unconnected to the AnimCharacterBP, but i was wrong, he's connected. So i don't get it.
By the way, if you've any idea, i've the eyes wide open and i'll be very thankful
PS : Thanks to apologize myself if there is some english mistakes, i'm not bilingual yet, but i hope so.
Cya