Is it possible to merge duplicate vertices in zbrush? Sometimes I import objects from Blender with an edge split modifier applied which causes problems in zbrush if I subdivide an object with smoothing on.
Is there any way of 'flipping' or mirroring a duplicated object by doing the old -1 scaling trick. It works in Unreal/Unity, but seems to just set to 0 flatness in Marmoset - or is there another way in this?
I was wondering if there is a callback option for objects that have been manipulated (translate, rotate, scale). there is one for the manipulationmode itself but that only returns when entering or exiting manipulation mode
I'm looking for a script that will create bones from a root bone and automatically align to multiple objects' pivots and then the objects that each bone goes to is skinned with the bone that just aligned with.
i'm working on a project and really just need to know yes or no. is it reasonably possible to have max script look at an object and have it create a xml text file with the locations of the vertices of the object.?
Hi guys.I tried to bake an object, and the object UV zone the texture is empty.I already baked this before, but I needed fix something and now I can't bake it more.
I finally got around to updating the breakable objects framework for Unity 5 which now includes the full source code in the free version. https://www.assetstore.unity3d.com/en/#!/content/16465
As the title says, I've run into a pesky thing which I know for certain is due to the object being mirrored, but have no idea how to fix it. Lighting built: Lighting unbuilt:
Hi guys, Does anybody know if there is a way to show an object's name in maya viewport(selected\unselected), and specifically for locators only ? Thanks in advance for any tip ;)