Hello, I am new to Houdini. I created 2 different effects One is "Growth Propagation In Houdini" Link to this tutorial is here: https://vimeo.com/149939158 I also created another animation with another tutorial "Abstract Break" https://vimeo.com/156396707 What i wanted to to do in Houdini FX is that after the first effect…
If your position of the object is reached to fast.. shouldn't you move the iframes (or whatever it's called in Maya) for that position to the right so that they are "reached" later in time ? Maybe even using more than 144 frames. The numbers are only the relative position to the curve (0= one side; 0.5= in the middle; 1=…
i'm looking in 3.5 and i dont see the icons for simulate physics on selected object anymore? is this in a menu? maybe i'm missing something? appreciate any help.
Any one knowe how to hid an object in UDK that so that you will not see it if you play the level. I have a back ground mesch that is am using for a refrance and placing parts around to fill in the level. even when i hide the template that i am working form the it still shows up when i test the level. :S i have doen it in…
Hey guys, I just wanted to ask a quick question regarding Max 2012's new Peel tool. Namely, how viable a tool is it when unwrapping "hard" objects (eg. weapons, appliances etc.)? Edit: Another btb question: the mousewheel scrolling on 2012 appears to be somewhat temperamental, is there a fix for this?
I can't find this old scene, I'll have to revisit this over the weekend when I have time. I'm a little obsessive over working clean, I most likely cleared history when doing this test since I was trying to isolate the materials problem. I did try recreating the issue briefly the other day in response to your post in the…
Hey, i want to know how you export a complex object like a tank or a helicopter to an engine, what do you do with the small details like screw, you have to bake it first then combine to export? And how much would be a considerable good amount of tris for a mesh like that to be exported to a game engine? Im not thinking…
Whats the best way to move and highpoly object on to and lowpoly so they match upp 100% (The positions). Without doing it manually with move tool ? I have a revolver model that i wanna explode bake and want to assure it matches when i separate everything and stack on top of each other. Hope my question makes sense.. :|