I was wondering if there is a callback option for objects that have been manipulated (translate, rotate, scale).
there is one for the manipulationmode itself but that only returns when entering or exiting manipulation mode
Hi, as you found out the general event callback system only detects whether the Manipulate Mode has been activated or deactivated, nothing more.
All the events about manipulators are encapsulated into the scripted manipulator itself (see "Scripted Manipulators" in the reference).
Once the Manipulate Mode is active and the currently selected object is eligible for manipulation, in other words, you have defined a scripted manipulator that draws its interface (like the circle around the standard sphere to change the radius), the events like "on mouseMove", "on mouseDown", "on mouseUp" and so on are available to have feedback and modify the current object.
I hope I got your question right and provided some useful info.
Manipulators can be a little tricky, you'll find some useful insight in MaxScript forum on CGTalk (sorry PC guys).
Replies
All the events about manipulators are encapsulated into the scripted manipulator itself (see "Scripted Manipulators" in the reference).
Once the Manipulate Mode is active and the currently selected object is eligible for manipulation, in other words, you have defined a scripted manipulator that draws its interface (like the circle around the standard sphere to change the radius), the events like "on mouseMove", "on mouseDown", "on mouseUp" and so on are available to have feedback and modify the current object.
I hope I got your question right and provided some useful info.
Manipulators can be a little tricky, you'll find some useful insight in MaxScript forum on CGTalk (sorry PC guys).
gonna look in to it right away
What exactly are you trying to callback on?