CLIENT : 926.MICHAEL PROJECT : UNITY GAME EFFECTS CATEGORY : GAME DESIGN VFX refers to the
procedure of creating imagery using live action captured with film making. Visual effects deal with
the consolidation of real-life footage and computer-generated imagery (CGI) to make
situations, which looks sensible; however, would…
Hey guys we worked on a new feature for our SSAA tool which you can use to make really nice screenshots in Unity The cool thing is that you can work as usual on your scene in a small Unity workspace window, but take a screenshot in the size and format you want any time. So you could be working in 550 x 550 and then make a…
Hello everyone! I am developing an asset (low poly digital Twin) for VR (in Unity), with LOTS of parts…meaning the UV space will contain a lot of islands etc. In the scene, it will mainly be just this asset. I created the asset implementing Atlas maps and for a 'few' parts with a pattern they had their own unique UV space…
Toast Studio is looking for a Stylized VFX (Unity) artist for our VR gameThe role is remote for a fixed period (3-6 months) with an immediate start Information can be found here:https://80.lv/jobs/stylized-vfx-artist-unity/ Applications accepted via the ad page or Jobs@toast.com.au
Thanks for the replies and advice..... prefabs sound like the way to go, I'm sure I'll be back with more Unity queries... The Unity community seems to be growing pretty quickly, would be good to have a Unity specific area here like there is for UDK and Cryengine.
Hi, I'm playing a bit around in Unity and I run across an issue with the lightmaps in one scene. Basically in the scene there are some areas where I have very bright light because I need those areas to overbright. Everything works fine on a PC but when I tested the same scene on a mac as soon as I changed the building…
Latest Unity tutorial. This will help you setup and save custom control setups in your PC/Mac and iOS/Android projects.Ive included the entire Unity project folder ZIP, as a link in the Youtube video description. [ame=" https://www.youtube.com/watch?v=V9zmAn0pGAI"]http://www.youtube.com/watch?v=V9zmAn0pGAI[/ame]
The client had some high poly, high concept stores made in maya and max and rendered in vray with raytracing and all those bells n whistles. They thought they could just transfer it to unity and everything would work. This is the low poly versions I did of those concept environments within unity. Most light were only used…
Having issues getting materials to render properly in Unity, would anyone have any tips? Ive read 1.8 doesn't export properly, but the pixel values in the gloss / spec seem close enough to at least get close to the materials in 3do. Everything is very rough (lacks spec / gloss) in Unity, as if its not receiving reflections…
Hey I decided to try out Unity 5, since the update seemed really awesome - and a little test scene with all the lovely GI and no shortage of realtime shadow casting was nice. Now I'm trying to get a glossy wood floor (textures WIP - the smoothness is just ramped up near maximum) and the reflections certainly aren't what I…