Hey all, New to animation here and wanted to show off my Maya rig using the EPIC games ART (animation rigging tool) which is same thing as standard tools. Rigging issue I am having is with ALL skin weights locked except UpperArm, Clavicle, UpperArmTwist both share skin weights. I want to get all skin weights to UpperArm…
Hi all,this is my first thread. I'd like to show you something recent about modular stuff. Here's some images illustrating hi/low poly assets(Marmoset Toolbag + Zbrush screengrabs) and the complete scene in UDK (8 shaders - diffuse,normal,specular,emissive @ 2048 + 2 materials from Epic) I'd like to hear some advices…
I got mine yesterday thanks to preorder through Epic/MS. I picked up Kameo and Project Gotham racing and spent last night getting it hooked up to the HD and sound system and spent the midnight hours just loving PGR As much as this has been a rushed release with few titles to choose from at release, I'm really enjoying…
Hey everyone! Here are some of the before/after works I did in Rage with the id tech 5 megatexture technology. I give much credit to all the designers of the levels I had the privilege of working on as a canvas. I will post just a few pieces now and come back with more. Justin Owens with his amazing terrain of rocks and…
https://gumroad.com/snefer https://gumroad.com/timb?sort=newest https://cgmasters.net/category/training-courses/ https://www.ebalstudios.com/tutorials https://www.artstation.com/artwork/nP2Jo - https://www.pluralsight.com/courses/transforming-robot-production-pipeline-1-concept-design-646 Just a few over the years I've…
http://digimania.com/ "Epic's engine is also used in RenderDigimania, a standalone app that employs the Unreal technology to render animations created in Maya or Max. You simply model and animate your meshes, then export via FBX or Alembic and import them into RenderDigimania. There you can arrange your assets, add…
thank you Anoif, legs look slim indeed, i ll definitely add grime on him, what really troubled me is this: the character looks epic and beautiful, however in reality and also animated game environment i think the armors around his legs and arms makes him impossible to move, and his shoulder pad was really tough call to…
We finally finished up and I am proud to say I learned a lot during the process of this scene. My teammates may eventually post their individual areas and responsibilities up here, but for now this will be the last of my updates aside from our EPIC VIDEO FLY-THROUGH HOMGGMGMG.... thats coming within the next week (visual…
For the 50th time explaining this, the Imrod character has been licsensed to us by Dmitry for use in the game. that character will be a boss about halfway through the campaign. As far as character quality it will be about on par with epic games Infinity Blade with what can be achieved. Shaders do not to advanced on mobile…
Nice work on the model, but the textures and shaders really could use a lot more work, currently looks quite bland and together with the also bland pose it makes it look rather a weak shot of Boba Fett which shouldn't be because Boba Fett is effing awesome! Either way keep up the good work, with some more adjustments I'm…