Seems like you're on the right page with most of these assumptions. Not sure exactly what you're asking so will ramble slightly. Your specs... Looks like you are using a software I don't. I usually bake in Topogun or ZBrush, but whatever works for you or your company is fine I'm sure. Moving obj or other files between…
Pretty good. Some nice squash and stretch for your bouncing ball. I would put in a pose where the ball is contacting the ground, then over the next frame or 2 have it squash and then it can bounce back up. Like so: https://cedricbelato.files.wordpress.com/2014/11/screen-shot-2015-05-17-at-20-50-34.png This will give a nice…
cool cocept man. Looking at this though the construction of how you are doing your texturing is not really feasible for a game environment. your texel density is all over the map. the pillar takes up more texture space than the entire floor. also its larger than the walls too. if it were to be in a game it would appear so…
shit i just had something typed up and went and closed the browser.. i don't feel like doing it all over again so I'll keep it short.. don't mind if i sound snappy. THE SITE your image is 1024 x 768 but in reality you only have something like 960 x 600 inside the browser window. you can get taller but the most important…
You have to own the games for their editor to work, so if you want Radiant to work for you with all it's options you need one of the many games it supports so you can test out whatever you decide to make. Grab a copy of a game you admire like say Quake 3 Arena, Unreal 2004, (comes with the editor)and I heard the editor for…
Good stuff! Good stuff! Very constructive you guys! This is exactly why I'm here. IMO, as a digital artist, 3d or not, it's important to show your traditional art background, if you have any. After all, computer is just another medium to express your art. But I totally agree with you guys that some my sketches are too…
Hi everyone! My Artstation where you can see the piece in detail: https://www.artstation.com/aemilion This isn't my first project for 2021 but I wanted to approach the idea of Stylized glass and so I created this magic potion / vial. As a workflow I first modeled everything in Maya, the low poly for the sculpt. I took the…
Hi everyone! Wanted to share some impressions of a project i tackled in Q1 and Q2 2020. This was my first major project in 3D Arts, involved getting familiar with a couple of different toolings (Blender (incl some Plugins/AddOn), Substance Painter, Substance Designer, Marvelous Designer and a fair bit on…
Hello 3D Artists! Here is my animated short film "Sugar - A Bittersweet Journey" (Production time about 4 years) The film on YouTube: https://www.youtube.com/watch?v=jWBTPynum1g Share the movie if you like! "Sugar - A Bittersweet Journey" tells the story of an extraterrestrial exploring the universe for sugar in order to…
Since we're in to 2014 now I thought it would be fun to ask what piece or pieces of game art you really enjoyed from 2013? Whether it was its quality, execution, how it inspired you, or whatever reason made it one of your favourite pieces from 2013, post it here! I'll kick it off with my love of Ryse's game art. I'm not…